In a week I’m headed to Paris for a sightseeing trip. When I originally planned the trip, I didn’t know any French beyond what I have picked up in pop culture, which consists of:
- Fetchez la vache!
- Garçon means “boy”.
- You’re a good guy, mon frère. That means “brother” in French. I don’t know why I know that. I took four years of Spanish!
So, it’s clear that I’ll be relying on the ubiquity of English to get around. Nevertheless, it occurred to me that it might be fun to learn a bit of French before I go, so a few weeks ago I got a Rosetta Stone subscription and started working my way through the basic levels.
Something I don’t have a good sense for is just how much study of a language is required before it starts being useful. On the one hand, if I know nothing (as is the case here), learning just a few words has almost no value because almost all sentences I encounter will still be unintelligible. And on the other end of the spectrum, if I’d been studying French for years, there’d be diminishing returns where learning a little extra on the margin wouldn’t affect the quality of my experience any. So the utility as a function of time spent studying must have an S-shape where it starts out nearly flat, takes off at some point, and ultimately levels off again. The important question for this project is how long it takes to get to that first knee in the curve: the point at which I start to understand some of what I hear in the new language. I don’t really know the answer to that, so this is something of an experiment.
It’s interesting to see that Rosetta Stone is basically a video game: the user proceeds through a series of levels, each of which is further subdivided down to the level of individual screens, and on each screen the user needs to click in the right places (or speak the correct sentence) to advance to the next one. At the end of each section the user gets a percentage score based on how many errors they made. You could call it “Language Hero”. At the end of each level there’s a speaking test called a “milestone” which is basically a boss battle. There are even achievements! (The program calls them “stamps”.) It’s a direct application of the Reality is Broken thesis to language learning. (I haven’t actually read that book, so hopefully I’m not misstating it here.)
The only problem is that language learning takes a lot longer than mastering most video games, so that I feel as if I’m playing some game that requires a lot of grinding for each minor advancement. On top of that, it’s an inherently social game in which I’ll get much more out of it if I seek out partners to practice with. Fortunately, I can meet such people through the online component of the course, for which I pay a periodic subscription fee. Wait a minute, all this sounds strangely familiar: Rosetta Stone isn’t just a video game, it’s a MMORPG! And I thought I swore off that whole genre years ago…